Dependency injection

Dependency injection is a technique where one object supplies the dependencies of another object. An injection is the passing of a dependency to a dependent object that would use it. Passing the service to the client, rather than allowing a client to build or find the service, is the primitive requirement of the pattern.

This primitive requirement means that using values produced within the class from new or static methods is prohibited. The class should accept values passed in from outside.

The intent behind dependency injection is to decouple objects to the extent that no client code has to be changed simply because an object it depends on needs to be changed to a different one.

Dependency injection is one form of the broader technique of inversion of control. Rather than low level code calling up to high level code, high level code can receive lower level code that it can call down to. This inverts the typical control pattern seen in procedural programming.

Dependency injection supports the dependency inversion principle. The client delegates the responsibility of providing its dependencies to external code (the injector). The client is not allowed to call the injector code. It is the injecting code that constructs the services and calls the client to inject them. This means the client code does not need to know about the injecting code.

There are three common means for a client to accept a dependency injection: setter-, interface and constructor based injection. Setter and constructor injection differ mainly by when they can be used. Interface injection differs in that the dependency is given a chance to control its own injection. All require that separate construction code (the injector) take responsibility for introducing a client and its dependencies to each other.

For example, consider a Car object.

A Car depends on wheels, engine, fuel, battery, etc. to run. Traditionally we define the brand of such dependent objects along with the definition of the Car object.

Without Dependency Injection (DI):

Here, the Car object is responsible for creating the dependent objects.

What if we want to change the type of its dependent object – say Wheel – after the initial IndianWheel() punctures? We need to recreate the Car object with its new dependency say JapaniWheel(), but only the Car manufacturer can do that.

Then what does the Dependency Injection do us for…?

When using dependency injection, objects are given their dependencies at run time rather than compile time (car manufacturing time). So that we can now change the Wheel whenever we want. Here, the dependency (wheel) can be injected into Car at run time.

After using dependency injection:

Here, we are injecting the dependencies (Wheel and Battery) at runtime. Hence the term : Dependency Injection.

Constructor

What does Constructor mean?

A constructor is a special method of a class or structure in OOP that initializes an object of that type. A constructor is an instance method that usually has the same name as the class, and can be used to set the values of the members of an object, either to default or to user-defined values.

Constructors are not called explicitly and are invoked only once during their lifetime. In the case of a hierarchy of classes where a derived class inherits from a parent class, the execution sequence of the constructor is a call to the constructor of the parent class first and then that of the derived class.

Constructors cannot be inherited.

A constructor can be declared using any of the access modifiers. It is mandatory to have a constructor with the right access modifier. However, the compiler supplies a default if an access modifier is not defined in the class. If a constructor is declared as private, the class cannot be created or derived and hence cannot be instantiated. Such a constructor, however, can be overloaded with different sets of parameters. 

Constructor design:

  • When using derived class constructors, the parent class constructor should be passed the correct parameters.
  • Better code maintainability comes from having the initialization and other related logic in one main constructor and cross-calling this constructor from other overloaded constructors.
  • Logic involving specific operations that need to be executed at a particular event in an application – such as opening a database connection – should not be written in a constructor.
  • Because a constructor cannot return a value to the calling code, it is a good practice to throw an exception when a failure is encountered.